Class: Qgs3DMapSettings¶
Definition of the world.
Warning
Qgs3DMapSettings are a QObject subclass, and accordingly are not safe for access across different threads. See Qgs3DRenderContext instead for a safe snapshot of settings from Qgs3DMapSettings.
Class Hierarchy¶
Base classes¶
Base class for objects with an associated (optional) temporal range. |
Methods
Returns background color of the 3D map view |
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Returns the camera movement speed |
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Returns coordinate reference system used in the 3D scene. |
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Returns the corner where the shadow map preview is displayed |
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Returns whether the shadow map debugging is enabled |
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Returns the size of the shadow map preview |
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Returns the corner where the shadow map preview is displayed |
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Returns whether the shadow map debugging is enabled |
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Returns the size of the shadow map preview |
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Returns the 3D scene's 2D extent in the 3D scene's CRS |
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Returns the eye dome lighting distance value (contributes to the contrast of the image) |
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Returns whether eye dome lighting is used |
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Returns the eye dome lighting strength value |
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Returns the camera lens' field of view |
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Returns whether debug overlay is enabled |
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Returns whether FPS counter label is enabled |
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Returns whether the skybox is enabled. |
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Returns whether terrain shading is enabled. |
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Returns the list of 3D map layers to be rendered in the scene. |
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Returns list of directional light sources defined in the scene. |
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Returns pointer to the collection of map themes. |
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Returns resolution (in pixels) of the texture of a terrain tile. |
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Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,-z,y)) |
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Returns maximum ground error of terrain tiles in world units. |
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Returns maximum allowed screen error of terrain tiles in pixels. |
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Returns coordinates in map CRS at which 3D scene has origin (0,0,0). |
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Returns DPI used for conversion between real world units (e.g. mm) and pixels Default value is 96. |
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Returns the path resolver for conversion between relative and absolute paths during rendering operations, e.g. for resolving relative symbol paths. |
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Reads configuration from a DOM element previously written by |
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Returns the renderer usage |
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Resolves references to other objects (map layers) after the call to |
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Returns mode of the 3D scene - whether it is represented as a globe (when using Geocentric CRS such as EPSG:4978), or whether it is a local scene when using a projected CRS. |
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Returns color used for selected features |
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Sets background color of the 3D map view |
|
Sets the camera movement speed |
|
Sets coordinate reference system used in the 3D scene. |
|
Sets the debugging settings of the depth map |
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Sets the debugging settings of the shadow map |
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Sets the 3D scene's 2D extent in the 3D scene's CRS, while also setting the scene's origin to the extent's center |
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Sets the eye dome lighting distance value (contributes to the contrast of the image |
|
Sets whether eye dome lighting will be used |
|
Sets the eye dome lighting strength value |
|
Sets the camera lens' field of view |
|
Sets whether debug overlay is enabled The debug overlay displays some debugging and profiling information. |
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Sets whether FPS counter label is enabled |
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Sets whether the skybox is enabled. |
|
Sets the list of 3D map layers to be rendered in the scene. |
|
Sets the list of light sources defined in the scene. |
|
Sets pointer to the collection of map themes. |
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Sets resolution (in pixels) of the texture of a terrain tile |
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Sets the maximum ground error of terrain tiles in world units. |
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Sets maximum allowed screen error of terrain tiles in pixels. |
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Sets coordinates in map CRS at which our 3D world has origin (0,0,0) |
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Sets DPI used for conversion between real world units (e.g. mm) and pixels. |
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Sets the path resolver for conversion between relative and absolute paths during rendering operations, e.g. for resolving relative symbol paths. |
|
Sets the renderer usage |
|
Sets color used for selected features |
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Sets whether to show camera's rotation center as a sphere (for debugging) |
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Sets whether to show camera's view center as a sphere (for debugging) |
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Sets whether the debug side panel is shown |
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Sets whether the extent is displayed on the main 2D map canvas |
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Sets whether to display labels on terrain tiles |
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Sets whether to show light source origins as a sphere (for debugging) |
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Sets whether to display bounding boxes of terrain tiles (for debugging) |
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Sets whether to display extra tile info on top of terrain tiles (for debugging) |
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Sets whether scene updates on camera movement should be enabled |
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Sets the terrain elevation offset (used to move the terrain up or down) |
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Sets name of the map theme. |
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Sets whether the 2D terrain surface will be rendered in. |
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Sets the terrain settings. |
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Sets whether terrain shading is enabled. |
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Sets terrain shading material. |
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Sets vertical scale (exaggeration) of terrain (1 = true scale, > 1 = hills get more pronounced) |
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Sets the coordinate transform context, which stores various information regarding which datum transforms should be used when transforming points from a source to destination coordinate reference system. |
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Sets whether the camera's view frustum is visualized on the 2D map canvas |
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Sets the view sync mode (used to synchronize the 2D main map canvas and the 3D camera navigation) |
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Returns whether to show camera's rotation center as a sphere (for debugging) |
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Returns whether to show camera's view center as a sphere (for debugging) |
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Returns whether the debug side panel is shown |
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Returns whether the extent is displayed on the main 2D map canvas |
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Returns whether to display labels on terrain tiles |
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Returns whether to show light source origins as a sphere (for debugging) |
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Returns whether to display bounding boxes of terrain tiles (for debugging) |
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Returns whether to display extra tile info on top of terrain tiles (for debugging) |
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Returns whether the scene updates on camera movement |
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Returns the elevation offset of the terrain (used to move the terrain up or down) |
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Returns name of the map theme (from the active project) that will be used for terrain's texture. |
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Returns whether the 2D terrain surface will be rendered. |
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Returns the terrain settings. |
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Returns terrain shading material. |
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Returns vertical scale (exaggeration) of terrain |
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Returns the coordinate transform context, which stores various information regarding which datum transforms should be used when transforming points from a source to destination coordinate reference system. |
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Returns whether the camera's view frustum is visualized on the 2D map canvas |
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Returns the view sync mode (used to synchronize the 2D main map canvas and the 3D camera navigation) |
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Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,-z,y)) |
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Writes configuration to a DOM element, to be used later with |
Signals
Emitted when ambient occlusion rendering settings are changed |
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Emitted when 3d axis rendering settings are changed |
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Emitted when the background color has changed |
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Emitted when the camera movement speed was changed |
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Emitted when the camera navigation mode was changed |
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Emitted when depth map debugging has changed |
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Emitted when the debug overaly is enabled or disabled |
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Emitted when shadow map debugging has changed |
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Emitted when the list of directional lights changes |
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Emitted when the 3d view's 2d extent has changed |
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Emitted when the eye dome lighting distance has changed |
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Emitted when the flag whether eye dome lighting is used has changed |
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Emitted when the eye dome lighting strength has changed |
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Emitted when the camera lens field of view changes |
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Emitted when the FPS counter is enabled or disabled |
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Emitted when the list of map layers for 3d rendering has changed. |
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Emitted when any of the light source settings in the map changes. |
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Emitted when the map tile resoulution has changed |
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Emitted when the maximum terrain ground error has changed |
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Emitted when the maximum terrain screen error has changed |
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Emitted when the world's origin point has been shifted |
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Emitted when the list of point lights changes |
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Emitted when the camera lens projection type changes |
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Emitted when the list of map's extra renderers have been modified |
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Emitted when the selection color has changed |
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Emitted when one of the configuration settings has changed |
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Emitted when shadow rendering settings are changed |
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Emitted when the flag whether camera's rotation center is shown has changed |
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Emitted when the flag whether camera's view center is shown has changed |
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Emitted when the Show debug panel checkbox changes value |
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Emitted when the parameter to display 3d view's extent in the 2D canvas has changed |
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Emitted when the flag whether labels are displayed on terrain tiles has changed |
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Emitted when the flag whether light source origins are shown has changed. |
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Emitted when the flag whether terrain's bounding boxes are shown has changed |
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Emitted when the flag whether terrain's tile info is shown has changed |
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Emitted when skybox settings are changed |
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Emitted when the flag whether to keep updating scene has changed |
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Emitted when the terrain elevation offset is changed |
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Emitted when the terrain generator has changed |
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Emitted when terrain's map theme has changed |
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Emitted when the terrain settings are changed. |
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Emitted when terrain shading enabled flag or terrain shading material has changed |
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Emitted when the vertical scale of the terrain has changed |
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Emitted when the camera's view frustum visualization on the main 2D map canvas is enabled or disabled |
- class qgis._3d.Qgs3DMapSettings[source]¶
Bases:
QObject
,QgsTemporalRangeObject
- signal ambientOcclusionSettingsChanged[source]¶
Emitted when ambient occlusion rendering settings are changed
Added in version 3.28.
- signal axisSettingsChanged[source]¶
Emitted when 3d axis rendering settings are changed
Added in version 3.26.
- backgroundColor(self) QColor [source]¶
Returns background color of the 3D map view
- Return type:
QColor
- cameraMovementSpeed(self) float [source]¶
Returns the camera movement speed
Added in version 3.18.
- Return type:
float
- signal cameraMovementSpeedChanged[source]¶
Emitted when the camera movement speed was changed
Added in version 3.18.
Emitted when the camera navigation mode was changed
Added in version 3.18.
- crs(self) QgsCoordinateReferenceSystem [source]¶
Returns coordinate reference system used in the 3D scene.
See also
- Return type:
- debugDepthMapCorner(self) Qt.Corner [source]¶
Returns the corner where the shadow map preview is displayed
- Return type:
Qt.Corner
- debugDepthMapEnabled(self) bool [source]¶
Returns whether the shadow map debugging is enabled
- Return type:
bool
- signal debugDepthMapSettingsChanged[source]¶
Emitted when depth map debugging has changed
Added in version 3.18.
- debugDepthMapSize(self) float [source]¶
Returns the size of the shadow map preview
- Return type:
float
- signal debugOverlayEnabledChanged(debugOverlayEnabled: bool)[source]¶
Emitted when the debug overaly is enabled or disabled
Added in version 3.26.
- Parameters:
debugOverlayEnabled (bool)
- debugShadowMapCorner(self) Qt.Corner [source]¶
Returns the corner where the shadow map preview is displayed
- Return type:
Qt.Corner
- debugShadowMapEnabled(self) bool [source]¶
Returns whether the shadow map debugging is enabled
- Return type:
bool
- signal debugShadowMapSettingsChanged[source]¶
Emitted when shadow map debugging has changed
Added in version 3.18.
- debugShadowMapSize(self) float [source]¶
Returns the size of the shadow map preview
- Return type:
float
- signal directionalLightsChanged[source]¶
Emitted when the list of directional lights changes
Added in version 3.16.
- extent(self) QgsRectangle [source]¶
Returns the 3D scene’s 2D extent in the 3D scene’s CRS
The extent is ignored in globe scenes (which always show the whole globe).
See also
Added in version 3.30.
- Return type:
- signal extentChanged[source]¶
Emitted when the 3d view’s 2d extent has changed
See also
Added in version 3.30.
- eyeDomeLightingDistance(self) int [source]¶
Returns the eye dome lighting distance value (contributes to the contrast of the image)
- Return type:
int
- signal eyeDomeLightingDistanceChanged[source]¶
Emitted when the eye dome lighting distance has changed
Added in version 3.18.
- eyeDomeLightingEnabled(self) bool [source]¶
Returns whether eye dome lighting is used
- Return type:
bool
- signal eyeDomeLightingEnabledChanged[source]¶
Emitted when the flag whether eye dome lighting is used has changed
Added in version 3.18.
- eyeDomeLightingStrength(self) float [source]¶
Returns the eye dome lighting strength value
- Return type:
float
- signal eyeDomeLightingStrengthChanged[source]¶
Emitted when the eye dome lighting strength has changed
Added in version 3.18.
- fieldOfView(self) float [source]¶
Returns the camera lens’ field of view
Added in version 3.8.
- Return type:
float
- signal fieldOfViewChanged[source]¶
Emitted when the camera lens field of view changes
Added in version 3.8.
- signal fpsCounterEnabledChanged(fpsCounterEnabled: bool)[source]¶
Emitted when the FPS counter is enabled or disabled
Added in version 3.18.
- Parameters:
fpsCounterEnabled (bool)
- isDebugOverlayEnabled(self) bool [source]¶
Returns whether debug overlay is enabled
See also
Added in version 3.26.
- Return type:
bool
- isFpsCounterEnabled(self) bool [source]¶
Returns whether FPS counter label is enabled
See also
Added in version 3.18.
- Return type:
bool
- isSkyboxEnabled(self) bool [source]¶
Returns whether the skybox is enabled.
See also
Added in version 3.16.
- Return type:
bool
- isTerrainShadingEnabled(self) bool [source]¶
Returns whether terrain shading is enabled. When enabled, in addition to the terrain texture generated from the map, the terrain rendering will take into account position of the lights, terrain normals and terrain shading material (ambient and specular colors, shininess).
Added in version 3.6.
- Return type:
bool
- layers(self) List[QgsMapLayer] ¶
Returns the list of 3D map layers to be rendered in the scene.
This setting dictates which layers are to be rendered using their 3D rendering configuration, if available.
See also
See also
- Return type:
List[QgsMapLayer]
- signal layersChanged[source]¶
Emitted when the list of map layers for 3d rendering has changed.
See also
See also
- lightSources(self) List[QgsLightSource] ¶
Returns list of directional light sources defined in the scene.
See also
Added in version 3.26.
- Return type:
List[QgsLightSource]
- signal lightSourcesChanged[source]¶
Emitted when any of the light source settings in the map changes.
Added in version 3.26.
- mapThemeCollection(self) QgsMapThemeCollection | None [source]¶
Returns pointer to the collection of map themes. Normally this would be
QgsProject.mapThemeCollection()
of the currently used project. Without a valid map theme collection object it is not possible to resolve map themes from their names.Added in version 3.6.
- Return type:
Optional[QgsMapThemeCollection]
- mapTileResolution(self) int [source]¶
Returns resolution (in pixels) of the texture of a terrain tile. This parameter influences how many zoom levels for terrain tiles there will be (together with
maxTerrainGroundError()
)Deprecated since version 3.42: Use
terrainSettings()
instead.- Return type:
int
- signal mapTileResolutionChanged[source]¶
Emitted when the map tile resoulution has changed
Deprecated since version 3.42: Use
terrainSettingsChanged()
instead.
- mapToWorldCoordinates(self, mapCoords: QgsVector3D) QgsVector3D [source]¶
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,-z,y))
- Parameters:
mapCoords (QgsVector3D)
- Return type:
- maxTerrainGroundError(self) float [source]¶
Returns maximum ground error of terrain tiles in world units. This parameter influences how many zoom levels there will be (together with
mapTileResolution()
). This value tells that when the given ground error is reached (e.g. 10 meters), it makes no sense to further split terrain tiles into finer ones because they will not add extra details anymore.Deprecated since version 3.42: Use
terrainSettings()
instead.- Return type:
float
- signal maxTerrainGroundErrorChanged[source]¶
Emitted when the maximum terrain ground error has changed
Deprecated since version 3.42: Use
terrainSettingsChanged()
instead.
- maxTerrainScreenError(self) float [source]¶
Returns maximum allowed screen error of terrain tiles in pixels. This parameter decides how aggressively less detailed terrain tiles are swapped to more detailed ones as camera gets closer. Each tile has its error defined in world units - this error gets projected to screen pixels according to camera view and if the tile’s error is greater than the allowed error, it will be swapped by more detailed tiles with lower error.
Deprecated since version 3.42: Use
terrainSettings()
instead.- Return type:
float
- signal maxTerrainScreenErrorChanged[source]¶
Emitted when the maximum terrain screen error has changed
Deprecated since version 3.42: Use
terrainSettingsChanged()
instead.
- origin(self) QgsVector3D [source]¶
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
See also
- Return type:
- signal originChanged[source]¶
Emitted when the world’s origin point has been shifted
See also
Added in version 3.42.
- outputDpi(self) float [source]¶
Returns DPI used for conversion between real world units (e.g. mm) and pixels Default value is 96
Added in version 3.10.
- Return type:
float
- pathResolver(self) QgsPathResolver ¶
Returns the path resolver for conversion between relative and absolute paths during rendering operations, e.g. for resolving relative symbol paths.
See also
- Return type:
- signal pointLightsChanged[source]¶
Emitted when the list of point lights changes
Added in version 3.6.
- signal projectionTypeChanged[source]¶
Emitted when the camera lens projection type changes
Added in version 3.18.
- readXml(self, elem: QDomElement, context: QgsReadWriteContext)[source]¶
Reads configuration from a DOM element previously written by
writeXml()
- Parameters:
elem (QDomElement)
context (QgsReadWriteContext)
- rendererUsage(self) Qgis.RendererUsage [source]¶
Returns the renderer usage
See also
Added in version 3.24.
- Return type:
- signal renderersChanged[source]¶
Emitted when the list of map’s extra renderers have been modified
Added in version 3.10.
- resolveReferences(self, project: QgsProject)[source]¶
Resolves references to other objects (map layers) after the call to
readXml()
- Parameters:
project (QgsProject)
- sceneMode(self) Qgis.SceneMode [source]¶
Returns mode of the 3D scene - whether it is represented as a globe (when using Geocentric CRS such as EPSG:4978), or whether it is a local scene when using a projected CRS.
In case of globe scene, we always show the whole globe and
extent()
is ignored.Added in version 3.44.
- Return type:
- setBackgroundColor(self, color: QColor | Qt.GlobalColor)[source]¶
Sets background color of the 3D map view
- Parameters:
color (Union[QColor, Qt.GlobalColor])
- setCameraMovementSpeed(self, movementSpeed: float)[source]¶
Sets the camera movement speed
Added in version 3.18.
- Parameters:
movementSpeed (float)
- setCrs(self, crs: QgsCoordinateReferenceSystem)[source]¶
Sets coordinate reference system used in the 3D scene.
See also
- Parameters:
- setDebugDepthMapSettings(self, enabled: bool, corner: Qt.Corner, size: float)[source]¶
Sets the debugging settings of the depth map
See also
See also
See also
Added in version 3.18.
- Parameters:
enabled (bool)
corner (Qt.Corner)
size (float)
- setDebugShadowMapSettings(self, enabled: bool, corner: Qt.Corner, size: float)[source]¶
Sets the debugging settings of the shadow map
See also
See also
See also
Added in version 3.18.
- Parameters:
enabled (bool)
corner (Qt.Corner)
size (float)
- setExtent(self, extent: QgsRectangle)[source]¶
Sets the 3D scene’s 2D
extent
in the 3D scene’s CRS, while also setting the scene’s origin to the extent’s centerThis needs to be called during initialization, as terrain will only be generated within this extent and layer 3D data will only be loaded within this extent too.
The extent is ignored in globe scenes (which always show the whole globe).
See also
See also
Added in version 3.30.
- Parameters:
extent (QgsRectangle)
- setEyeDomeLightingDistance(self, distance: int)[source]¶
Sets the eye dome lighting distance value (contributes to the contrast of the image
See also
Added in version 3.18.
- Parameters:
distance (int)
- setEyeDomeLightingEnabled(self, enabled: bool)[source]¶
Sets whether eye dome lighting will be used
See also
Added in version 3.18.
- Parameters:
enabled (bool)
- setEyeDomeLightingStrength(self, strength: float)[source]¶
Sets the eye dome lighting strength value
See also
Added in version 3.18.
- Parameters:
strength (float)
- setFieldOfView(self, fieldOfView: float)[source]¶
Sets the camera lens’ field of view
Added in version 3.8.
- Parameters:
fieldOfView (float)
- setIsDebugOverlayEnabled(self, debugOverlayEnabled: bool)[source]¶
Sets whether debug overlay is enabled The debug overlay displays some debugging and profiling information. It has been introduced in Qt version 5.15. This parameter is transient. It is not saved in the project parameters.
See also
Added in version 3.26.
- Parameters:
debugOverlayEnabled (bool)
- setIsFpsCounterEnabled(self, fpsCounterEnabled: bool)[source]¶
Sets whether FPS counter label is enabled
See also
Added in version 3.18.
- Parameters:
fpsCounterEnabled (bool)
- setIsSkyboxEnabled(self, enabled: bool)[source]¶
Sets whether the skybox is enabled.
See also
Added in version 3.16.
- Parameters:
enabled (bool)
- setLayers(self, layers: Iterable[QgsMapLayer])[source]¶
Sets the list of 3D map
layers
to be rendered in the scene.This setting dictates which layers are to be rendered using their 3D rendering configuration, if available.
See also
See also
- Parameters:
layers (Iterable[QgsMapLayer])
- setLightSources(self, lights: Iterable[QgsLightSource])[source]¶
Sets the list of
light
sources defined in the scene.Ownership of the lights is transferred to the settings.
See also
Added in version 3.26.
- Parameters:
lights (Iterable[QgsLightSource])
- setMapThemeCollection(self, mapThemes: QgsMapThemeCollection | None)[source]¶
Sets pointer to the collection of map themes.
See also
Added in version 3.6.
- Parameters:
mapThemes (Optional[QgsMapThemeCollection])
- setMapTileResolution(self, res: int)[source]¶
Sets resolution (in pixels) of the texture of a terrain tile
See also
Deprecated since version 3.42: Use
terrainSettings()
instead.- Parameters:
res (int)
- setMaxTerrainGroundError(self, error: float)[source]¶
Sets the maximum ground error of terrain tiles in world units.
See also
Deprecated since version 3.42: Use
terrainSettings()
instead.- Parameters:
error (float)
- setMaxTerrainScreenError(self, error: float)[source]¶
Sets maximum allowed screen error of terrain tiles in pixels.
See also
Deprecated since version 3.42: Use
terrainSettings()
instead.- Parameters:
error (float)
- setOrigin(self, origin: QgsVector3D)[source]¶
Sets coordinates in map CRS at which our 3D world has origin (0,0,0)
We move the 3D world origin to the center of the extent of our terrain: this is done to minimize the impact of numerical errors when operating with 32-bit floats. Unfortunately this is not enough when working with a large area (still results in jitter with scenes spanning hundreds of kilometers and zooming in a lot).
Need to look into more advanced techniques like “relative to center” or “relative to eye” to improve the precision.
See also
- Parameters:
origin (QgsVector3D)
- setOutputDpi(self, dpi: float)[source]¶
Sets DPI used for conversion between real world units (e.g. mm) and pixels
- Parameters:
dpi (float) – the number of dot per inch
Added in version 3.10.
- setPathResolver(self, resolver: QgsPathResolver)[source]¶
Sets the path
resolver
for conversion between relative and absolute paths during rendering operations, e.g. for resolving relative symbol paths.See also
- Parameters:
resolver (QgsPathResolver)
- setRendererUsage(self, rendererUsage: Qgis.RendererUsage)[source]¶
Sets the renderer usage
See also
Added in version 3.24.
- Parameters:
rendererUsage (Qgis.RendererUsage)
- setSelectionColor(self, color: QColor | Qt.GlobalColor)[source]¶
Sets color used for selected features
- Parameters:
color (Union[QColor, Qt.GlobalColor])
- setShowCameraRotationCenter(self, enabled: bool)[source]¶
Sets whether to show camera’s rotation center as a sphere (for debugging)
Added in version 3.24.
- Parameters:
enabled (bool)
- setShowCameraViewCenter(self, enabled: bool)[source]¶
Sets whether to show camera’s view center as a sphere (for debugging)
Added in version 3.4.
- Parameters:
enabled (bool)
- setShowDebugPanel(self, enabled: bool)[source]¶
Sets whether the debug side panel is shown
Added in version 3.42.
- Parameters:
enabled (bool)
- setShowExtentIn2DView(self, show: bool)[source]¶
Sets whether the extent is displayed on the main 2D map canvas
Added in version 3.32.
- Parameters:
show (bool)
- setShowLabels(self, enabled: bool)[source]¶
Sets whether to display labels on terrain tiles
- Parameters:
enabled (bool)
- setShowLightSourceOrigins(self, enabled: bool)[source]¶
Sets whether to show light source origins as a sphere (for debugging)
Added in version 3.16.
- Parameters:
enabled (bool)
- setShowTerrainBoundingBoxes(self, enabled: bool)[source]¶
Sets whether to display bounding boxes of terrain tiles (for debugging)
- Parameters:
enabled (bool)
- setShowTerrainTilesInfo(self, enabled: bool)[source]¶
Sets whether to display extra tile info on top of terrain tiles (for debugging)
- Parameters:
enabled (bool)
- setStopUpdates(self, enabled: bool)[source]¶
Sets whether scene updates on camera movement should be enabled
Note
By default, scene is updating on camera movement. Useful for debugging purposes.
Added in version 3.42.
- Parameters:
enabled (bool)
- setTerrainElevationOffset(self, offset: float)[source]¶
Sets the terrain elevation offset (used to move the terrain up or down)
See also
Deprecated since version 3.42: Use
terrainSettings()
instead.- Parameters:
offset (float)
- setTerrainMapTheme(self, theme: str | None)[source]¶
Sets name of the map theme.
See also
Added in version 3.6.
- Parameters:
theme (Optional[str])
- setTerrainRenderingEnabled(self, terrainRenderingEnabled: bool)[source]¶
Sets whether the 2D terrain surface will be rendered in.
See also
Added in version 3.22.
- Parameters:
terrainRenderingEnabled (bool)
- setTerrainSettings(self, settings: QgsAbstractTerrainSettings | None)[source]¶
Sets the terrain settings.
See also
Added in version 3.42.
- Parameters:
settings (Optional[QgsAbstractTerrainSettings])
- setTerrainShadingEnabled(self, enabled: bool)[source]¶
Sets whether terrain shading is enabled.
See also
Added in version 3.6.
- Parameters:
enabled (bool)
- setTerrainShadingMaterial(self, material: QgsPhongMaterialSettings)[source]¶
Sets terrain shading material.
See also
Added in version 3.6.
- Parameters:
material (QgsPhongMaterialSettings)
- setTerrainVerticalScale(self, zScale: float)[source]¶
Sets vertical scale (exaggeration) of terrain (1 = true scale, > 1 = hills get more pronounced)
Deprecated since version 3.42: Use
terrainSettings()
instead.- Parameters:
zScale (float)
- setTransformContext(self, context: QgsCoordinateTransformContext)[source]¶
Sets the coordinate transform
context
, which stores various information regarding which datum transforms should be used when transforming points from a source to destination coordinate reference system.See also
- Parameters:
context (QgsCoordinateTransformContext)
- setViewFrustumVisualizationEnabled(self, enabled: bool)[source]¶
Sets whether the camera’s view frustum is visualized on the 2D map canvas
Added in version 3.26.
- Parameters:
enabled (bool)
- setViewSyncMode(self, mode: Qgis.ViewSyncModeFlags | Qgis.ViewSyncModeFlag)[source]¶
Sets the view sync mode (used to synchronize the 2D main map canvas and the 3D camera navigation)
Added in version 3.26.
- Parameters:
mode (Union[Qgis.ViewSyncModeFlags, Qgis.ViewSyncModeFlag])
- signal settingsChanged[source]¶
Emitted when one of the configuration settings has changed
Added in version 3.24.
- signal shadowSettingsChanged[source]¶
Emitted when shadow rendering settings are changed
Added in version 3.16.
- showCameraRotationCenter(self) bool [source]¶
Returns whether to show camera’s rotation center as a sphere (for debugging)
Added in version 3.24.
- Return type:
bool
- signal showCameraRotationCenterChanged[source]¶
Emitted when the flag whether camera’s rotation center is shown has changed
Added in version 3.24.
- showCameraViewCenter(self) bool [source]¶
Returns whether to show camera’s view center as a sphere (for debugging)
Added in version 3.4.
- Return type:
bool
- signal showCameraViewCenterChanged[source]¶
Emitted when the flag whether camera’s view center is shown has changed
Added in version 3.4.
- showDebugPanel(self) bool [source]¶
Returns whether the debug side panel is shown
Added in version 3.42.
- Return type:
bool
- signal showDebugPanelChanged(shown: bool)[source]¶
Emitted when the Show debug panel checkbox changes value
See also
Added in version 3.42.
- Parameters:
shown (bool)
- showExtentIn2DView(self) bool [source]¶
Returns whether the extent is displayed on the main 2D map canvas
See also
Added in version 3.32.
- Return type:
bool
- signal showExtentIn2DViewChanged[source]¶
Emitted when the parameter to display 3d view’s extent in the 2D canvas has changed
See also
Added in version 3.32.
- showLabels(self) bool [source]¶
Returns whether to display labels on terrain tiles
- Return type:
bool
- signal showLabelsChanged[source]¶
Emitted when the flag whether labels are displayed on terrain tiles has changed
- showLightSourceOrigins(self) bool [source]¶
Returns whether to show light source origins as a sphere (for debugging)
Added in version 3.16.
- Return type:
bool
- signal showLightSourceOriginsChanged[source]¶
Emitted when the flag whether light source origins are shown has changed.
Added in version 3.15.
- showTerrainBoundingBoxes(self) bool [source]¶
Returns whether to display bounding boxes of terrain tiles (for debugging)
- Return type:
bool
- signal showTerrainBoundingBoxesChanged[source]¶
Emitted when the flag whether terrain’s bounding boxes are shown has changed
- showTerrainTilesInfo(self) bool [source]¶
Returns whether to display extra tile info on top of terrain tiles (for debugging)
- Return type:
bool
- signal showTerrainTilesInfoChanged[source]¶
Emitted when the flag whether terrain’s tile info is shown has changed
- signal skyboxSettingsChanged[source]¶
Emitted when skybox settings are changed
Added in version 3.16.
- stopUpdates(self) bool [source]¶
Returns whether the scene updates on camera movement
Added in version 3.42.
- Return type:
bool
- signal stopUpdatesChanged[source]¶
Emitted when the flag whether to keep updating scene has changed
Added in version 3.42.
- terrainElevationOffset(self) float [source]¶
Returns the elevation offset of the terrain (used to move the terrain up or down)
Deprecated since version 3.42: Use
terrainSettings()
instead.- Return type:
float
- signal terrainElevationOffsetChanged[source]¶
Emitted when the terrain elevation offset is changed
Deprecated since version 3.42: Use
terrainSettingsChanged()
instead.
- terrainMapTheme(self) str [source]¶
Returns name of the map theme (from the active project) that will be used for terrain’s texture. Empty map theme name means that the map theme is not overridden and the current map theme will be used.
Note
Support for map themes only works if
mapThemeCollection()
is a valid object (otherwise it is not possible to resolve map themes from names)Added in version 3.6.
- Return type:
str
- signal terrainMapThemeChanged[source]¶
Emitted when terrain’s map theme has changed
Added in version 3.6.
- terrainRenderingEnabled(self) bool [source]¶
Returns whether the 2D terrain surface will be rendered.
See also
Added in version 3.22.
- Return type:
bool
- terrainSettings(self) QgsAbstractTerrainSettings | None [source]¶
Returns the terrain settings.
Warning
Modifications should never be made to the returned object. Instead use
setTerrainSettings()
, so that the corresponding changed signals are correctly emitted.See also
Added in version 3.42.
- Return type:
Optional[QgsAbstractTerrainSettings]
- signal terrainSettingsChanged[source]¶
Emitted when the terrain settings are changed.
Added in version 3.42.
- signal terrainShadingChanged[source]¶
Emitted when terrain shading enabled flag or terrain shading material has changed
Added in version 3.6.
- terrainShadingMaterial(self) QgsPhongMaterialSettings [source]¶
Returns terrain shading material. Diffuse color component is ignored since the diffuse component is provided by 2D rendered map texture. Only used when
isTerrainShadingEnabled()
isTrue
.Added in version 3.6.
- Return type:
- terrainVerticalScale(self) float [source]¶
Returns vertical scale (exaggeration) of terrain
Deprecated since version 3.42: Use
terrainSettings()
instead.- Return type:
float
- signal terrainVerticalScaleChanged[source]¶
Emitted when the vertical scale of the terrain has changed
Deprecated since version 3.42: Use
terrainSettingsChanged()
instead.
- transformContext(self) QgsCoordinateTransformContext [source]¶
Returns the coordinate transform context, which stores various information regarding which datum transforms should be used when transforming points from a source to destination coordinate reference system.
See also
- Return type:
- viewFrustumVisualizationEnabled(self) bool [source]¶
Returns whether the camera’s view frustum is visualized on the 2D map canvas
Added in version 3.26.
- Return type:
bool
- signal viewFrustumVisualizationEnabledChanged[source]¶
Emitted when the camera’s view frustum visualization on the main 2D map canvas is enabled or disabled
Added in version 3.26.
- viewSyncMode(self) Qgis.ViewSyncModeFlags [source]¶
Returns the view sync mode (used to synchronize the 2D main map canvas and the 3D camera navigation)
Added in version 3.26.
- Return type:
- worldToMapCoordinates(self, worldCoords: QgsVector3D) QgsVector3D [source]¶
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,-z,y))
- Parameters:
worldCoords (QgsVector3D)
- Return type:
- writeXml(self, doc: QDomDocument, context: QgsReadWriteContext) QDomElement [source]¶
Writes configuration to a DOM element, to be used later with
readXml()
- Parameters:
doc (QDomDocument)
context (QgsReadWriteContext)
- Return type:
QDomElement