Class: QgsTessellator¶
Tessellates polygons into triangles.
It is expected that client code will create the tessellator object, then
repeatedly call addPolygon()
method that will generate
triangles, and finally call data()
to get final vertex data.
Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.
Methods
Tessellates a triangle and adds its vertex entries to the output data array |
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Returns array of triangle vertex data |
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Returns the number of vertices stored in the output data array |
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Returns a descriptive error string if the tessellation failed. |
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Returns whether the "up" direction should be the Z axis on output ( |
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Sets whether the "up" direction should be the Z axis on output ( |
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Returns size of one vertex entry in bytes |
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Returns maximal Z value of the data (in world coordinates) |
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Returns minimal Z value of the data (in world coordinates) |
- class qgis.core.QgsTessellator[source]¶
Bases:
object
- __init__(originX: float, originY: float, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)
Creates tessellator with a specified origin point of the world (in map coordinates)
- Parameters:
originX (float)
originY (float)
addNormals (bool)
invertNormals (bool = False)
addBackFaces (bool = False)
noZ (bool = False)
addTextureCoords (bool = False)
facade (int = 3)
textureRotation (float = 0)
- __init__(bounds: QgsRectangle, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)
Creates tessellator with a specified
bounds
of input geometry coordinates. This constructor allows the tessellator to map input coordinates to a desirable range for numerical stability during calculations.If
noZ
isTrue
, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored.Added in version 3.10.
- Parameters:
bounds (QgsRectangle)
addNormals (bool)
invertNormals (bool = False)
addBackFaces (bool = False)
noZ (bool = False)
addTextureCoords (bool = False)
facade (int = 3)
textureRotation (float = 0)
- __init__(a0: QgsTessellator)
- Parameters:
a0 (QgsTessellator)
- addPolygon(self, polygon: QgsPolygon, extrusionHeight: float)[source]¶
Tessellates a triangle and adds its vertex entries to the output data array
- Parameters:
polygon (QgsPolygon)
extrusionHeight (float)
- data(self) List[float] ¶
Returns array of triangle vertex data
Vertice coordinates are stored as (x, z, -y)
- Return type:
List[float]
- dataVerticesCount(self) int [source]¶
Returns the number of vertices stored in the output data array
- Return type:
int
- error(self) str [source]¶
Returns a descriptive error string if the tessellation failed.
Added in version 3.34.
- Return type:
str
- isOutputZUp(self) bool [source]¶
Returns whether the “up” direction should be the Z axis on output (
True
), otherwise the “up” direction will be the Y axis (False
). The default value isFalse
(to keep compatibility for existing tessellator use cases).Added in version 3.42.
- Return type:
bool
- setOutputZUp(self, zUp: bool)[source]¶
Sets whether the “up” direction should be the Z axis on output (
True
), otherwise the “up” direction will be the Y axis (False
). The default value isFalse
(to keep compatibility for existing tessellator use cases).Added in version 3.42.
- Parameters:
zUp (bool)