Class: QgsTessellator

Tessellates polygons into triangles.

It is expected that client code will create the tessellator object, then repeatedly call addPolygon() method that will generate triangles, and finally call data() to get final vertex data.

Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero.

Methods

addPolygon

Tessellates a triangle and adds its vertex entries to the output data array

data

Returns array of triangle vertex data

dataVerticesCount

Returns the number of vertices stored in the output data array

error

Returns a descriptive error string if the tessellation failed.

extrusionFaces

Returns which faces are generated during extrusion.

hasBackFacesEnabled

Returns whether back faces are being added to the output data (True) or not (False).

hasInvertedNormals

Returns whether normals are inverted (True) or not (False).

hasNormals

Returns whether normals are being added to the output data (True) or not (False).

hasTextureUVs

Returns whether texture UV coordinates are being added to the output data (True) or not (False).

isOutputZUp

Returns whether the "up" direction should be the Z axis on output (True), otherwise the "up" direction will be the Y axis (False).

isZValueIgnored

Returns whether Z values from the input geometries are ignored (True) or not (False).

origin

Returns the origin point of the map.

setAddNormals

Sets whether normals should be added to the output data (True) or not (False).

setAddTextureUVs

Sets whether texture UV coordinates should be added to the output data (True) or not (False).

setBackFacesEnabled

Sets whether back faces should be added to the output data (True) or not (False).

setBounds

Sets scaling and the bounds of the input geometry coordinates.

setExtrusionFaces

Sets which faces should be generated during extrusion.

setInputZValueIgnored

Sets whether Z values from the input geometries are ignored (True) or not (False).

setInvertNormals

Sets whether normals should be inverted (True) or not (False).

setOrigin

Sets the origin point of the map.

setOutputZUp

Sets whether the "up" direction should be the Z axis on output (True), otherwise the "up" direction will be the Y axis (False).

setTextureRotation

Sets the rotation of texture UV coordinates (in degrees).

stride

Returns size of one vertex entry in bytes

textureRotation

Returns the rotation of texture UV coordinates (in degrees).

zMaximum

Returns maximal Z value of the data (in world coordinates)

zMinimum

Returns minimal Z value of the data (in world coordinates)

class qgis.core.QgsTessellator[source]

Bases: object

__init__()
__init__(originX: float, originY: float, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)

Creates tessellator with a specified origin point of the world (in map coordinates)

Deprecated since version 4.0: Use the default QgsTessellator() constructor and individual setters instead.

Parameters:
  • originX (float)

  • originY (float)

  • addNormals (bool)

  • invertNormals (bool = False)

  • addBackFaces (bool = False)

  • noZ (bool = False)

  • addTextureCoords (bool = False)

  • facade (int = 3)

  • textureRotation (float = 0)

__init__(bounds: QgsRectangle, addNormals: bool, invertNormals: bool = False, addBackFaces: bool = False, noZ: bool = False, addTextureCoords: bool = False, facade: int = 3, textureRotation: float = 0)

Creates tessellator with a specified bounds of input geometry coordinates. This constructor allows the tessellator to map input coordinates to a desirable range for numerical stability during calculations.

If noZ is True, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored.

Added in version 3.10.

Deprecated since version 4.0: Use the default QgsTessellator() constructor and individual setters instead.

Parameters:
  • bounds (QgsRectangle)

  • addNormals (bool)

  • invertNormals (bool = False)

  • addBackFaces (bool = False)

  • noZ (bool = False)

  • addTextureCoords (bool = False)

  • facade (int = 3)

  • textureRotation (float = 0)

__init__(a0: QgsTessellator)
Parameters:

a0 (QgsTessellator)

addPolygon(self, polygon: QgsPolygon, extrusionHeight: float)[source]

Tessellates a triangle and adds its vertex entries to the output data array

Parameters:
data(self) List[float]

Returns array of triangle vertex data

Vertice coordinates are stored as (x, z, -y)

Return type:

List[float]

dataVerticesCount(self) int[source]

Returns the number of vertices stored in the output data array

Return type:

int

error(self) str[source]

Returns a descriptive error string if the tessellation failed.

Added in version 3.34.

Return type:

str

extrusionFaces(self) Qgis.ExtrusionFaces[source]

Returns which faces are generated during extrusion.

Added in version 4.0.

Return type:

Qgis.ExtrusionFaces

hasBackFacesEnabled(self) bool[source]

Returns whether back faces are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

hasInvertedNormals(self) bool[source]

Returns whether normals are inverted (True) or not (False).

Added in version 4.0.

Return type:

bool

hasNormals(self) bool[source]

Returns whether normals are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

hasTextureUVs(self) bool[source]

Returns whether texture UV coordinates are being added to the output data (True) or not (False).

Added in version 4.0.

Return type:

bool

isOutputZUp(self) bool[source]

Returns whether the “up” direction should be the Z axis on output (True), otherwise the “up” direction will be the Y axis (False). The default value is False (to keep compatibility for existing tessellator use cases).

Added in version 3.42.

Return type:

bool

isZValueIgnored(self) bool[source]

Returns whether Z values from the input geometries are ignored (True) or not (False).

Added in version 4.0.

Return type:

bool

origin(self) QgsVector3D[source]

Returns the origin point of the map.

Added in version 4.0.

Return type:

QgsVector3D

setAddNormals(self, addNormals: bool)[source]

Sets whether normals should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addNormals (bool)

setAddTextureUVs(self, addTextureUVs: bool)[source]

Sets whether texture UV coordinates should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addTextureUVs (bool)

setBackFacesEnabled(self, addBackFaces: bool)[source]

Sets whether back faces should be added to the output data (True) or not (False).

Added in version 4.0.

Parameters:

addBackFaces (bool)

setBounds(self, bounds: QgsRectangle)[source]

Sets scaling and the bounds of the input geometry coordinates.

Added in version 4.0.

Parameters:

bounds (QgsRectangle)

setExtrusionFaces(self, faces: Qgis.ExtrusionFaces | Qgis.ExtrusionFace)[source]

Sets which faces should be generated during extrusion.

Added in version 4.0.

Parameters:

faces (Union[Qgis.ExtrusionFaces, Qgis.ExtrusionFace])

setInputZValueIgnored(self, ignore: bool)[source]

Sets whether Z values from the input geometries are ignored (True) or not (False). By default, this is False.

Added in version 4.0.

Parameters:

ignore (bool)

setInvertNormals(self, invertNormals: bool)[source]

Sets whether normals should be inverted (True) or not (False).

Added in version 4.0.

Parameters:

invertNormals (bool)

setOrigin(self, origin: QgsVector3D)[source]

Sets the origin point of the map.

Added in version 4.0.

Parameters:

origin (QgsVector3D)

setOutputZUp(self, zUp: bool)[source]

Sets whether the “up” direction should be the Z axis on output (True), otherwise the “up” direction will be the Y axis (False). The default value is False (to keep compatibility for existing tessellator use cases).

Added in version 3.42.

Parameters:

zUp (bool)

setTextureRotation(self, rotation: float)[source]

Sets the rotation of texture UV coordinates (in degrees).

Added in version 4.0.

Parameters:

rotation (float)

stride(self) int[source]

Returns size of one vertex entry in bytes

Return type:

int

textureRotation(self) float[source]

Returns the rotation of texture UV coordinates (in degrees).

Added in version 4.0.

Return type:

float

zMaximum(self) float[source]

Returns maximal Z value of the data (in world coordinates)

Added in version 3.12.

Return type:

float

zMinimum(self) float[source]

Returns minimal Z value of the data (in world coordinates)

Added in version 3.12.

Return type:

float