QGIS API Documentation 3.37.0-Master (fdefdf9c27f)
qgsvectorlayer3drenderer.cpp
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1/***************************************************************************
2 qgsvectorlayer3drenderer.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
19#include "qgschunkedentity_p.h"
21
22#include "qgsvectorlayer.h"
23#include "qgsxmlutils.h"
24#include "qgsapplication.h"
25#include "qgs3dsymbolregistry.h"
26
27
29 : Qgs3DRendererAbstractMetadata( QStringLiteral( "vector" ) )
30{
31}
32
34{
36 r->readXml( elem, context );
37 return r;
38}
39
40
41// ---------
42
43
45 : mSymbol( s )
46{
47}
48
50{
51 QgsVectorLayer3DRenderer *r = new QgsVectorLayer3DRenderer( mSymbol ? mSymbol->clone() : nullptr );
53 return r;
54}
55
57{
58 mSymbol.reset( symbol );
59}
60
62{
63 return mSymbol.get();
64}
65
66Qt3DCore::QEntity *QgsVectorLayer3DRenderer::createEntity( const Qgs3DMapSettings &map ) const
67{
68 QgsVectorLayer *vl = layer();
69
70 if ( !mSymbol || !vl )
71 return nullptr;
72
73 // we start with a maximal z range because we can't know this upfront. There's too many
74 // factors to consider eg vertex z data, terrain heights, data defined offsets and extrusion heights,...
75 // This range will be refined after populating the nodes to the actual z range of the generated chunks nodes.
76 // Assuming the vertical height is in meter, then it's extremely unlikely that a real vertical
77 // height will exceed this amount!
78 constexpr double MINIMUM_VECTOR_Z_ESTIMATE = -100000;
79 constexpr double MAXIMUM_VECTOR_Z_ESTIMATE = 100000;
80 return new QgsVectorLayerChunkedEntity( vl, MINIMUM_VECTOR_Z_ESTIMATE, MAXIMUM_VECTOR_Z_ESTIMATE, tilingSettings(), mSymbol.get(), map );
81}
82
83void QgsVectorLayer3DRenderer::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
84{
85 QDomDocument doc = elem.ownerDocument();
86
87 writeXmlBaseProperties( elem, context );
88
89 QDomElement elemSymbol = doc.createElement( QStringLiteral( "symbol" ) );
90 if ( mSymbol )
91 {
92 elemSymbol.setAttribute( QStringLiteral( "type" ), mSymbol->type() );
93 mSymbol->writeXml( elemSymbol, context );
94 }
95 elem.appendChild( elemSymbol );
96}
97
98void QgsVectorLayer3DRenderer::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
99{
100 readXmlBaseProperties( elem, context );
101
102 const QDomElement elemSymbol = elem.firstChildElement( QStringLiteral( "symbol" ) );
103 const QString symbolType = elemSymbol.attribute( QStringLiteral( "type" ) );
104 mSymbol.reset( QgsApplication::symbol3DRegistry()->createSymbol( symbolType ) );
105 if ( mSymbol )
106 mSymbol->readXml( elemSymbol, context );
107}
Base metadata class for 3D renderers.
Base class for all renderers that may to participate in 3D view.
QgsVectorLayer3DTilingSettings tilingSettings() const
Returns tiling settings of the renderer.
void writeXmlBaseProperties(QDomElement &elem, const QgsReadWriteContext &context) const
Writes common properties of this object to DOM element.
void readXmlBaseProperties(const QDomElement &elem, const QgsReadWriteContext &context)
Reads common properties of this object from DOM element.
void copyBaseProperties(QgsAbstractVectorLayer3DRenderer *r) const
Copies common properties of this object to another object.
QgsVectorLayer * layer() const
Returns vector layer associated with the renderer.
static Qgs3DSymbolRegistry * symbol3DRegistry()
Returns registry of available 3D symbols.
The class is used as a container of context for various read/write operations on other objects.
QgsAbstract3DRenderer * createRenderer(QDomElement &elem, const QgsReadWriteContext &context) override
Creates an instance of a 3D renderer based on a DOM element with renderer configuration.
3D renderer that renders all features of a vector layer with the same 3D symbol.
void setSymbol(QgsAbstract3DSymbol *symbol)
Sets 3D symbol associated with the renderer. Takes ownership of the symbol.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads renderer's properties from given XML element.
QgsVectorLayer3DRenderer * clone() const override
Returns a cloned instance.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes renderer's properties to given XML element.
const QgsAbstract3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map) const override
Returns a 3D entity that will be used to show renderer's data in 3D scene.
QgsVectorLayer3DRenderer(QgsAbstract3DSymbol *s=nullptr)
Takes ownership of the symbol object.
Represents a vector layer which manages a vector based data sets.