Quantum GIS API Documentation  1.8
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes
NormVecDecorator Class Reference

Decorator class which adds the functionality of estimating normals at the data points. More...

#include <NormVecDecorator.h>

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List of all members.

Public Types

enum  pointState { NORMAL, BREAKLINE, ENDPOINT }
 Enumeration for the state of a point. More...

Public Member Functions

 NormVecDecorator ()
 NormVecDecorator (Triangulation *tin)
virtual ~NormVecDecorator ()
int addPoint (Point3D *p)
 Adds a point to the triangulation.
bool calcNormal (double x, double y, Vector3D *result)
 Calculates the normal at a point on the surface and assigns it to 'result'.
bool calcNormalForPoint (double x, double y, int point, Vector3D *result)
 Calculates the normal of a triangle-point for the point with coordinates x and y.
bool calcPoint (double x, double y, Point3D *result)
 Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
virtual void eliminateHorizontalTriangles ()
 Eliminates the horizontal triangles by swapping or by insertion of new points.
bool estimateFirstDerivative (int pointno)
 Estimates the first derivative a point.
bool estimateFirstDerivatives (QProgressDialog *d=0)
 This method adds the functionality of estimating normals at the data points.
Vector3DgetNormal (int n) const
 Returns a pointer to the normal vector for the point with the number n.
bool getTriangle (double x, double y, Point3D *p1, Vector3D *v1, Point3D *p2, Vector3D *v2, Point3D *p3, Vector3D *v3)
 Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p1, p2, p3 and the estimated normals to v1, v2, v3.
bool getTriangle (double x, double y, Point3D *p1, int *ptn1, Vector3D *v1, pointState *state1, Point3D *p2, int *ptn2, Vector3D *v2, pointState *state2, Point3D *p3, int *ptn3, Vector3D *v3, pointState *state3)
 This function behaves similar to the one above.
pointState getState (int pointno) const
 Returns the state of the point with the number 'pointno'.
void setTriangleInterpolator (TriangleInterpolator *inter)
 Sets an interpolator.
virtual bool swapEdge (double x, double y)
 Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and forces recalculation of the concerned normals (if alreadyestimated is true)
virtual bool saveAsShapefile (const QString &fileName) const
 Saves the triangulation as a (line) shapefile.

Protected Member Functions

void setState (int pointno, pointState s)
 Sets the state (BREAKLINE, NORMAL, ENDPOINT) of a point.

Protected Attributes

bool alreadyestimated
 Is true, if the normals already have been estimated.
TriangleInterpolatormInterpolator
 Association with an interpolator object.
QVector< Vector3D * > * mNormVec
 Vector that stores the normals for the points.
QVector< pointState > * mPointState
 Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if it is an endpoint of a breakline.

Static Protected Attributes

static const unsigned int mDefaultStorageForNormals = 100000

Detailed Description

Decorator class which adds the functionality of estimating normals at the data points.

Definition at line 27 of file NormVecDecorator.h.


Member Enumeration Documentation

Enumeration for the state of a point.

NORMAL means, that the point is not on a breakline, BREAKLINE means that the point is on a breakline (but not an endpoint of it) and ENDPOINT means, that it is an endpoint of a breakline

Enumerator:
NORMAL 
BREAKLINE 
ENDPOINT 

Definition at line 31 of file NormVecDecorator.h.


Constructor & Destructor Documentation

Definition at line 79 of file NormVecDecorator.h.

References alreadyestimated.

Definition at line 84 of file NormVecDecorator.h.

References alreadyestimated.

virtual NormVecDecorator::~NormVecDecorator ( ) [virtual]

Member Function Documentation

int NormVecDecorator::addPoint ( Point3D p) [virtual]

Adds a point to the triangulation.

Reimplemented from TriDecorator.

bool NormVecDecorator::calcNormal ( double  x,
double  y,
Vector3D result 
) [virtual]

Calculates the normal at a point on the surface and assigns it to 'result'.

Returns true in case of success and false in case of failure

Reimplemented from TriDecorator.

bool NormVecDecorator::calcNormalForPoint ( double  x,
double  y,
int  point,
Vector3D result 
)

Calculates the normal of a triangle-point for the point with coordinates x and y.

This is needed, if a point is on a break line and there is no unique normal stored in 'mNormVec'. Returns false, it something went wrong and true otherwise

bool NormVecDecorator::calcPoint ( double  x,
double  y,
Point3D result 
) [virtual]

Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.

Returns true in case of success and flase in case of failure

Reimplemented from TriDecorator.

Eliminates the horizontal triangles by swapping or by insertion of new points.

If alreadyestimated is true, a re-estimation of the normals will be done

Reimplemented from TriDecorator.

Estimates the first derivative a point.

Return true in case of succes and false otherwise

bool NormVecDecorator::estimateFirstDerivatives ( QProgressDialog *  d = 0)

This method adds the functionality of estimating normals at the data points.

Return true in the case of success and false otherwise

Referenced by QgsTINInterpolator::initialize().

Vector3D * NormVecDecorator::getNormal ( int  n) const [inline]

Returns a pointer to the normal vector for the point with the number n.

Definition at line 94 of file NormVecDecorator.h.

References mNormVec, and QgsDebugMsg.

pointState NormVecDecorator::getState ( int  pointno) const

Returns the state of the point with the number 'pointno'.

bool NormVecDecorator::getTriangle ( double  x,
double  y,
Point3D p1,
Vector3D v1,
Point3D p2,
Vector3D v2,
Point3D p3,
Vector3D v3 
)

Finds out, in which triangle a point with coordinates x and y is and assigns the triangle points to p1, p2, p3 and the estimated normals to v1, v2, v3.

The vectors are normaly taken from 'mNormVec', exept if p1, p2 or p3 is a point on a breakline. In this case, the normal is calculated on-the-fly. Returns false, if something went wrong and true otherwise

bool NormVecDecorator::getTriangle ( double  x,
double  y,
Point3D p1,
int *  ptn1,
Vector3D v1,
pointState state1,
Point3D p2,
int *  ptn2,
Vector3D v2,
pointState state2,
Point3D p3,
int *  ptn3,
Vector3D v3,
pointState state3 
)

This function behaves similar to the one above.

Additionally, the numbers of the points are returned (ptn1, ptn2, ptn3) as well as the pointStates of the triangle points (state1, state2, state3)

virtual bool NormVecDecorator::saveAsShapefile ( const QString &  fileName) const [virtual]

Saves the triangulation as a (line) shapefile.

Returns:
true in case of success

Implements Triangulation.

void NormVecDecorator::setState ( int  pointno,
pointState  s 
) [protected]

Sets the state (BREAKLINE, NORMAL, ENDPOINT) of a point.

Sets an interpolator.

Reimplemented from TriDecorator.

Definition at line 89 of file NormVecDecorator.h.

References mInterpolator.

Referenced by QgsTINInterpolator::initialize().

virtual bool NormVecDecorator::swapEdge ( double  x,
double  y 
) [virtual]

Swaps the edge which is closest to the point with x and y coordinates (if this is possible) and forces recalculation of the concerned normals (if alreadyestimated is true)

Reimplemented from TriDecorator.


Member Data Documentation

Is true, if the normals already have been estimated.

Definition at line 67 of file NormVecDecorator.h.

Referenced by NormVecDecorator().

const unsigned int NormVecDecorator::mDefaultStorageForNormals = 100000 [static, protected]

Definition at line 68 of file NormVecDecorator.h.

Association with an interpolator object.

Definition at line 70 of file NormVecDecorator.h.

Referenced by setTriangleInterpolator().

QVector<Vector3D*>* NormVecDecorator::mNormVec [protected]

Vector that stores the normals for the points.

If 'estimateFirstDerivatives()' was called and there is a null pointer, this means, that the triangle point is on a breakline

Definition at line 72 of file NormVecDecorator.h.

Referenced by getNormal().

Vector who stores, it a point is not on a breakline, if it is a normal point of the breakline or if it is an endpoint of a breakline.

Definition at line 74 of file NormVecDecorator.h.


The documentation for this class was generated from the following file:
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