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palstat.cpp
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1 /*
2  * libpal - Automated Placement of Labels Library
3  *
4  * Copyright (C) 2008 Maxence Laurent, MIS-TIC, HEIG-VD
5  * University of Applied Sciences, Western Switzerland
6  * http://www.hes-so.ch
7  *
8  * Contact:
9  * maxence.laurent <at> heig-vd <dot> ch
10  * or
11  * eric.taillard <at> heig-vd <dot> ch
12  *
13  * This file is part of libpal.
14  *
15  * libpal is free software: you can redistribute it and/or modify
16  * it under the terms of the GNU General Public License as published by
17  * the Free Software Foundation, either version 3 of the License, or
18  * (at your option) any later version.
19  *
20  * libpal is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23  * GNU General Public License for more details.
24  *
25  * You should have received a copy of the GNU General Public License
26  * along with libpal. If not, see <http://www.gnu.org/licenses/>.
27  *
28  */
29 
30 #ifdef HAVE_CONFIG_H
31 #include <config.h>
32 #endif
33 
34 #include <iostream>
35 #include <pal/palstat.h>
36 
37 namespace pal
38 {
39 
40  PalStat::PalStat()
41  {
42  nbLayers = 0;
43  nbObjects = 0;
44  nbLabelledObjects = 0;
45  layersName = NULL;
46  layersNbObjects = NULL;
47  layersNbLabelledObjects = NULL;
48  }
49 
51  {
52  int i;
53 
54  for ( i = 0; i < nbLayers; i++ )
55  {
56  delete[] layersName[i];
57  }
58 
59  delete[] layersName;
60  delete[] layersNbObjects;
61  delete[] layersNbLabelledObjects;
62  }
63 
65  {
66  return nbObjects;
67  }
68 
70  {
71  return nbLabelledObjects;
72  }
73 
75  {
76  return nbLayers;
77  }
78 
79  const char * PalStat::getLayerName( int layerId )
80  {
81  if ( layerId >= 0 && layerId < nbLayers )
82  return layersName[layerId];
83  else
84  return NULL;
85  }
86 
87 
88  int PalStat::getLayerNbObjects( int layerId )
89  {
90  if ( layerId >= 0 && layerId < nbLayers )
91  return layersNbObjects[layerId];
92  else
93  return -1;
94  }
95 
96 
98  {
99  if ( layerId >= 0 && layerId < nbLayers )
100  return layersNbLabelledObjects[layerId];
101  else
102  return -1;
103  }
104 
105 
106 } // namespace
107