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interpolation
TriangleInterpolator.h
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/***************************************************************************
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TriangleInterpolator.h - description
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-------------------
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copyright : (C) 2004 by Marco Hugentobler
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email :
[email protected]
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef TINTERPOLATOR_H
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#define TINTERPOLATOR_H
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#include <
Point3D.h
>
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#include <
Vector3D.h
>
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class
ANALYSIS_EXPORT
TriangleInterpolator
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{
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public
:
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virtual
~TriangleInterpolator
() {}
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virtual
bool
calcNormVec(
double
x,
double
y,
Vector3D
* result ) = 0;
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virtual
bool
calcPoint(
double
x,
double
y,
Point3D
* result ) = 0;
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};
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#endif
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Point3D.h
Point3D
Point3D is a class to represent a three dimensional point.
Definition:
Point3D.h:23
Vector3D
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values...
Definition:
Vector3D.h:22
TriangleInterpolator
This is an interface for interpolator classes for triangulations.
Definition:
TriangleInterpolator.h:24
TriangleInterpolator::~TriangleInterpolator
virtual ~TriangleInterpolator()
Definition:
TriangleInterpolator.h:27
Vector3D.h
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