Quantum GIS API Documentation  1.8
src/analysis/interpolation/Triangulation.h
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00001 /***************************************************************************
00002                           Triangulation.h  -  description
00003                              -------------------
00004     copyright            : (C) 2004 by Marco Hugentobler
00005     email                : [email protected]
00006  ***************************************************************************/
00007 
00008 /***************************************************************************
00009  *                                                                         *
00010  *   This program is free software; you can redistribute it and/or modify  *
00011  *   it under the terms of the GNU General Public License as published by  *
00012  *   the Free Software Foundation; either version 2 of the License, or     *
00013  *   (at your option) any later version.                                   *
00014  *                                                                         *
00015  ***************************************************************************/
00016 
00017 #ifndef TRIANGULATION_H
00018 #define TRIANGULATION_H
00019 
00020 #include <QList>
00021 #include "Line3D.h"
00022 #include "Vector3D.h"
00023 #include <qpainter.h>
00024 #include "Line3D.h"
00025 #include <TriangleInterpolator.h>
00026 
00028 class ANALYSIS_EXPORT Triangulation
00029 {
00030   public:
00032     enum forcedCrossBehaviour {SnappingType_VERTICE, DELETE_FIRST, INSERT_VERTICE};
00033     virtual ~Triangulation();
00035     virtual void addLine( Line3D* line, bool breakline ) = 0;
00037     virtual int addPoint( Point3D* p ) = 0;
00039     virtual bool calcNormal( double x, double y, Vector3D* result ) = 0;
00041     virtual void performConsistencyTest() = 0;
00043     virtual bool calcPoint( double x, double y, Point3D* result ) = 0;
00045     virtual Point3D* getPoint( unsigned int i ) const = 0;
00047     virtual bool getTriangle( double x, double y, Point3D* p1, int* n1, Point3D* p2, int* n2, Point3D* p3, int* n3 ) = 0;
00049     virtual bool getTriangle( double x, double y, Point3D* p1, Point3D* p2, Point3D* p3 ) = 0;
00051     virtual int getOppositePoint( int p1, int p2 ) = 0;
00053     virtual double getXMax() const = 0;
00055     virtual double getXMin() const = 0;
00057     virtual double getYMax() const = 0;
00059     virtual double getYMin() const = 0;
00061     virtual int getNumberOfPoints() const = 0;
00063     virtual QList<int>* getSurroundingTriangles( int pointno ) = 0;
00065     virtual QList<int>* getPointsAroundEdge( double x, double y ) = 0;
00067     //virtual void draw(QPainter* p, double xlowleft, double ylowleft, double xupright, double yupright, double width, double height) const=0;
00069     virtual void setForcedCrossBehaviour( Triangulation::forcedCrossBehaviour b ) = 0;
00071     virtual void setEdgeColor( int r, int g, int b ) = 0;
00073     virtual void setForcedEdgeColor( int r, int g, int b ) = 0;
00075     virtual void setBreakEdgeColor( int r, int g, int b ) = 0;
00077     virtual void setTriangleInterpolator( TriangleInterpolator* interpolator ) = 0;
00079     virtual void eliminateHorizontalTriangles() = 0;
00081     virtual void ruppertRefinement() = 0;
00083     virtual bool pointInside( double x, double y ) = 0;
00085     //virtual bool readFromTAFF(QString fileName)=0;
00087     //virtual bool saveToTAFF(QString fileName) const=0;
00089     virtual bool swapEdge( double x, double y ) = 0;
00092     virtual bool saveAsShapefile( const QString& fileName ) const = 0;
00093 };
00094 
00095 inline Triangulation::~Triangulation()
00096 {
00097 
00098 }
00099 
00100 #endif
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