Quantum GIS API Documentation  1.8
src/analysis/interpolation/TriDecorator.h
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00001 /***************************************************************************
00002                           TriDecorator.h  -  description
00003                              -------------------
00004     copyright            : (C) 2004 by Marco Hugentobler
00005     email                : [email protected]
00006  ***************************************************************************/
00007 
00008 /***************************************************************************
00009  *                                                                         *
00010  *   This program is free software; you can redistribute it and/or modify  *
00011  *   it under the terms of the GNU General Public License as published by  *
00012  *   the Free Software Foundation; either version 2 of the License, or     *
00013  *   (at your option) any later version.                                   *
00014  *                                                                         *
00015  ***************************************************************************/
00016 
00017 #ifndef TRIDECORATOR_H
00018 #define TRIDECORATOR_H
00019 
00020 #include "Triangulation.h"
00021 
00023 class TriDecorator: public Triangulation
00024 {
00025   public:
00026     TriDecorator();
00027     TriDecorator( Triangulation* t );
00028     virtual ~TriDecorator();
00029     virtual void addLine( Line3D* line, bool breakline );
00030     virtual int addPoint( Point3D* p );
00032     virtual void addTriangulation( Triangulation* t );
00034     virtual void performConsistencyTest();
00035     virtual bool calcNormal( double x, double y, Vector3D* result );
00036     virtual bool calcPoint( double x, double y, Point3D* result );
00037     virtual Point3D* getPoint( unsigned int i ) const;
00038     virtual int getNumberOfPoints() const;
00039     bool getTriangle( double x, double y, Point3D* p1, int* n1, Point3D* p2, int* n2, Point3D* p3, int* n3 );
00040     bool getTriangle( double x, double y, Point3D* p1, Point3D* p2, Point3D* p3 );
00041     virtual int getOppositePoint( int p1, int p2 );
00042     virtual QList<int>* getSurroundingTriangles( int pointno );
00043     virtual double getXMax() const;
00044     virtual double getXMin() const;
00045     virtual double getYMax() const;
00046     virtual double getYMin() const;
00047     virtual void setForcedCrossBehaviour( Triangulation::forcedCrossBehaviour b );
00048     virtual void setEdgeColor( int r, int g, int b );
00049     virtual void setForcedEdgeColor( int r, int g, int b );
00050     virtual void setBreakEdgeColor( int r, int g, int b );
00051     virtual void setTriangleInterpolator( TriangleInterpolator* interpolator );
00052     virtual void eliminateHorizontalTriangles();
00053     virtual void ruppertRefinement();
00054     virtual bool pointInside( double x, double y );
00055     virtual bool swapEdge( double x, double y );
00056     virtual QList<int>* getPointsAroundEdge( double x, double y );
00057   protected:
00059     Triangulation* mTIN;
00060 };
00061 
00062 inline TriDecorator::TriDecorator(): mTIN( 0 )
00063 {
00064 
00065 }
00066 
00067 inline TriDecorator::TriDecorator( Triangulation* t ): mTIN( t )
00068 {
00069 
00070 }
00071 
00072 inline TriDecorator::~TriDecorator()
00073 {
00074 
00075 }
00076 
00077 inline void TriDecorator::addTriangulation( Triangulation* t )
00078 {
00079   mTIN = t;
00080 }
00081 
00082 #endif
00083 
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